K: How and when did you learn about interactive fiction and what made you start writing it?

AR: I’m right on the edge of being too young to actually have experienced it when it was really new and being first commercially sold. When I was about 6 or 7, my family got their first computer and my uncle bought me a floppy disk that had some classic (this is like mid-80s, right – classic!) computer games and one of them was “Adventure,” which was like the first interactive fiction – I totally fell in love with it. I already liked to read a lot and I also liked playing around on the computer and that was the perfect combination of both of those things. So, I played some as a kid and then I forgot about it for a long time. Around 2002, I rediscovered that there was a whole community of people on the Internet who were writing new games in that medium and doing other IF-related stuff, so I caught up on what people were doing in the fan community. I think the first IF that I wrote was in 2003. It was mainly a spare time/hobby thing, but then people started getting really interested in the stuff I was doing. That’s the main focus of what I’m doing in this graduate program is writing that kind of stuff, so it’s kind of become a more central thing for me in the last few years.