K: I’ve tried to explain it to people my age (early twenties), too – I tend to start with the “choose your own adventure” comparison and some people are still confused as to how interactive fiction is different.

AR: An analogy that I sometimes use is that a “choose your own adventure” is a forking paths structure where you have a choice to go this way or that way. The stuff I do is more like a braided rope where for whatever choices you make, there’s one main story that you always get, but the game remembers the choices that you make and those come back later on to make the story more personal to your own experience.