Interviews

Warren Rochelle is an English professor at the University of Mary Washington in Fredericksburg, Virginia. He has a BA in English from the University of North Carolina at Chapel Hill, a MS in Library Science from Columbia University, and a MFA and doctorate in creative writing from University of North Carolina at Greensboro. For his doctorate, he wrote Communities of the Heart: The Rhetoric of Myth in the Fiction of Ursula K. Le Guin (2001), a critical work on Le Guin’s fiction. He has published a science fiction novel, The Wild Boy (2001), and a fantasy novel, The Harvest of Changelings (2007), which has a forthcoming sequel, The Called, due out in September.

In his interview, Warren Rochelle defines and defends the science fiction and fantasy genres. He also describes his writing process and the intense work required for world building, even though “they all die in the end,” according to him. He talks specifically about his last novel, Harvest of Changelings, and hints at things to come in the sequel.

Aaron Reed is a graduate student at UC Santa Cruz pursuing an MFA in Digital Arts and New Media where he is experimenting with new forms of electronic literature and participatory storytelling. His fiction has appeared in “Fantasy & Science Fiction” magazine, and the story “Shutdown/Retrovival” was selected for that publication’s “Best of 2003” audio book compilation.

In 2009, Aaron released an interactive fiction novel, Blue Lacuna, which, according to one reviewer, “must be mentioned in any discourse on the maturation and development of interactive fiction.” With nearly 400,000 words of prose and natural language source code, Lacuna is one of the largest interactive fictions in existence. An explorable story about the nature of choice and happiness, the novel includes a major character who evolves and develops a unique relationship with the player/reader over the course of the narrative. Whether he becomes a friend, a mentor, a lover, a sycophant, or one of eight other archetypes is dependent on how he is treated in up to 70 distinct scenes and conversations over the work’s ten chapters.

Read the interview here.

Also featured in Othergate are three playable excerpts of Blue Lacuna, which are available here. Two of the excerpts also include the code behind Blue Lacuna, written in Inform 7.